Gang Guidlines

🏴‍☠️ Asylum RP — Organisations (Gangs)
Gang RP is a privilege, not a right.
📌 General
  • Gang RP is a privilege, not a right.
  • Gang bosses are responsible for their members and actions.
  • Staff decisions are final and must be respected.
  • Gangs may not split up to handle multiple crime scenes at once (one heist/robbery at a time).
  • Gangs may not cooperate with other gangs or civilians in any gang-related activity.
  • If you are in a gang – act like a gang, RP like a gang.
  • Gangs should be feared, not sloppy.
🧾 Gang Creation Requirements
  • To start a gang you must have at least 100 hours of RP in Asylum.
  • You must have a minimum of $10,000,000 in your bank account.
  • An interview may be conducted before approval.
  • Gang ownership may not be sold or transferred.
  • If a boss leaves or sells the gang, the gang will immediately be disbanded.
👥 Identification & Clothing
  • Maximum gang size: 12 members, including the boss and underbosses.
  • Gangs cannot have affliated members roaming with them.
  • All gang members must be clearly identifiable at all times.
  • Gang colours, gang clothing, and gang vests are required.
  • All gang activities must be done in gang clothing.
  • Gang vehicles must be matching gang colours and clearly identifiable.
  • You may not wear clothing representing a gang you do not belong to.
  • To be a gang member you must:
    • Be added to the F10 menu
    • Be in the Gang Boss Menu
    • Hold the correct Discord role
    • Be inside the Gang Hub Discord
  • Gangs inactive with fewer than 3 active members for 1 week will be disbanded.
🎭 Roleplay Standards
  • Appropriate RP must be used in every scene.
  • Always act in good faith.
  • Violence is not always the solution; escalation and storytelling matter.
  • When you are dead, you are dead (no /me, no interference, no communication).
  • Remain in character at all times.
  • No OOC behaviour during RP scenes.
  • Light toxicity is allowed but must remain in-character.
  • Do not involve yourself in scenes you cannot handle.
🚫 Scene Interference
  • You may not take over or interfere with another active scene.
  • Once the gang or criminals have arrived at the scene and the hostage has surrendered, the scene is considered closed.
  • Hostages may only be rescued while they are in transit to the heist location.
🚔 Interacting with PD
  • Always remain respectful and in-character.
  • PD force must be respected at all times.
  • PD responding to turf shots is not RDM.
  • If you die to guards during a heist:
    • You may exchange a hostage for medical assistance only if AI Medic is available.
  • If on heist cooldown:
    • Release hostage immediately
    • Do not waste hostage time
🩺 Medical Rules
  • AI Medic mid-scene is not allowed.
  • You must wait until:
    • The scene is fully clear
    • You have permission to use medical services
🔹 Hostage Rules
  • You may not rob a hostage unless they fail to comply.
  • If a hostage is shot:
    • The scene becomes ambient with PD unless another hostage is still being held.
  • Non-compliant hostages:
    • May be tortured (cable tie / paper bag).
    • May be shot if they continue not to comply.
    • May then be robbed.
  • You must still value life and escalate properly.
🔹 Robbing Players
  • Gang to Gang: You may rob everything except food and drinks.
  • Civilians: You must leave hard-working items.
  • If a civilian is toxic or non-compliant, hard-working items may be taken.
  • Do not rob gang members of food or hard-earned items in non-toxic scenes.
  • You can only loot bodies before they’re moved; moving a body in order to loot it is not allowed.
🔹 Gang Compounds
  • Entering another gang’s compound without permission is shoot on sight.
  • Gang members are prohibited from taking or posting photos/screenshots inside gang compounds with the intent to provoke, taunt, intimidate, or bait rival gangs. Such actions will be considered gang baiting and may result in disciplinary action.
🎯 Turf Wars & Escalation
  • Turf War Times (SAST):
    • Mon–Thu: 18:30–23:30
    • Fri 18:30 – Sun 23:30
  • Rival gangs may not sell drugs 30 minutes before or after restart.
  • Drugs must be sold on foot.
  • Outside turf times, drugs may only be sold in your own claimed turf.
  • No gang activity during community meetings or government events.
  • Claimed or owned turf is not a safe zone.
🔹 Turf Warnings & Escalation
  • Turf warnings must be properly roleplayed.
  • A minimum of one clear warning must be given before escalation.
  • The warning must be a conversation (not “first and final warning”).
  • Warnings can be given if:
    • Any interaction with locals is seen (this includes but is not limited to pulling a local from a car).
    • Drugs are sold and witnessed.
    • Guns are out in turf you own.
  • If a rivalry has already been established in a turf, it is shoot on sight if a rival gang is seen selling — no warning required.
  • During turf takeovers, gangs may not issue warnings, initiate hostilities, or engage in any form of shooting when the turf ownership difference is 2% or less.
  • If selling continues after the first warning: immediately engage.
  • No waiting, no setting up, and no delayed shooting 1–3 minutes later.
  • You may not drive away while another gang is issuing a warning.
  • Warnings carry over to the next turf.
  • If no shots are fired for 10 minutes, the scene is considered clear.
  • If players leave the scene, they may not return.
  • If a turf war has no winner, warnings must restart.
  • After every tsunami, all warnings reset.
🔹 Winning Turf
  • If you win a turf, you may sell there for 30 minutes.
  • You may claim turf even if it is within 30 minutes before tsunami.
  • Each gang must attempt to take turf at least once per week.
  • Gangs must control at least one turf weekly.
🔹 Turf Hopping & Counter-Selling
  • Turf hopping is allowed.
  • Counter-selling is allowed.
  • You are not required to engage in a shootout.
  • You may drive away or continue counter-selling if outnumbered.
  • No rage baiting.
  • No baiting shootouts by selling directly in front of rival gangs.
  • Attempt to roleplay disputes before escalating.
  • “Love letters” (extreme escalation) are a last resort.
🔹 Minimum Gang Requirements
  • A minimum of 10 heists/robberies per week (spread across the week).
  • At least scenes must be clean with no intended shootouts (clean chase).
  • At least one scene must be driven by roleplay (RP), such as involving a firefighter, gas company representative, etc. (Be creative)
  • All heists must be properly logged.
  • Low-quality or bad-faith RP may result in disbandment.
🔹 Conduct Expectations
  • Respect all players.
  • Respect female characters.
  • Resolve disputes maturely.
  • Remain in character at all times.
🔹 Staff Support
  • Cooper Pagooier and Emma Bennett are available in-city and OOC.
  • Suggestions, concerns, and complaints are welcome.
  • Staff decisions are final.
⚠️ Gang Strikes & Misconduct
  • Citizens may not participate in gang wars or turf fights.
  • Warnings during gang activity affect both individual and gang.
  • Continued violations may lead to gang disbandment.
  • Failure to follow rules may result in strikes or disbandment.
Last updated: 2026-02-14